Eric Schröder Flório's profile

Sleepy Sloth - Puzzle Game

Spread your contagious yawning across everyone in the forest!

This is a type of sokoban puzzle game, but instead of disrespectfully pushing other characters, you interact with them by politely saying “Hello” and “Excuse me”.

All levels have at least 2 solutions, but can reach up to 6 solutions, depending on the level.
Some solutions end up using more energy than others (you spend energy by moving, or by saying “Hello” and “Excuse me”).
The number of stars you get in a level is determined by how much energy you have left after finishing it. No level can be beaten with more than 2 energy left.

2 energy left = 3 stars
1 energy left = 2 stars
0 energy left = 1 stars

Berries are used to incentivise players to discover more than one solution, while also giving hints about possible paths. If there is a berry on a tile, there is necessarily a solution in which you have to pass through that tile.
Characters
Game Progression
Credits


Eric Schröder Flório
Game Design
Level Design
Art

Gabriel Fonseca Silva
Programming

Lucas Molina
Art
Game Design
Music and Sound Effects


Sleepy Sloth - Puzzle Game
Published:

Sleepy Sloth - Puzzle Game

A puzzle game where you have to make everybody yawn.

Published: