Ricardo Orellana's profile

Scrap

Character Design
Photoshop
Personal work. Found this little fella on one of my backup drives. I modeled him for an animated school short that never came to fruition. I recently decided to push this character through the end and create a full render scene. For this project I got to experiment for the first time with Maya nParticles to create dust particles on the surface and in the air.

Character concept by Edwardian Taylor.
Beauty Render
Clay Render
Wireframe
Maya nParticles simulation for dust effect.
Scrap - Look Development. Character design by Edwardian Taylor. Label design by Divya Ghatrazu.
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Published:

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Personal work. Found this little fella on one of my backup drives. I modeled him for an animated school short that never came to fruition. I rece Read More

Published: