Homefront™ The Revoloution:
As Crysis 3™ shipped, Crytek UK had begun working on an ambitious project to recreate Philadelphia and create a sequel to the critically acclaimed THQ title, Homefront. The project went through a variety of changes, multiple publishers and ultimately was launched in 2016.
During my time on this project, I was lucky enough to focus on 'The Shipyard' - a sprawling KPA laden map. The map at this stage was in pre-production and I was able to concentrate on building assets such as the shipyard buildings, vintage cranes while developing a number of textures and features for this level.
Towards the end of my time on this project, I worked with concept artist, Al Crutchley https://www.artstation.com/alcrutchley and weapon artist Pete Cassell, to develop both the 'Duster' and 'Seeker' drones - going onto model these KPA toys seen throughout the game.
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/3cb9c966231771.5b0ef36a12d51.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/439d3466231771.5b0ef36a134c7.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/a319ec66231771.5b0ef36a115d7.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/dc9f0266231771.5b0ef36a11c4d.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/3eae1366231771.5b0ef36a138db.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/de883e66231771.5b0ef36a1259d.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/1a981a66231771.5b0ef36a14033.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/22ec0a66231771.5b0ef36a120dc.jpg)