Freedom
For a school project we had to make a game that would be playable on an arcade machine. the machine we were using had 2 joysticks and 2x 6 buttons this meant that you could make a 2 player game.

we quickly agreed to make a prison escape game. In this project I will show you some problems we had to overcome.

------------------------------------------------------------------------------------------------------------------------

The Map
The first problem I stumbled across was the map. For the art style we decided on 
top-down 2D. We decided we wanted more detail than just top-down so we went with a angled top-down style.
the biggest problem with this was walls. For the style we chose to work we had to have the characters be able to move in front and behind walls. To make this work this is what I came up with.
What we did was layer the walls and objects on the map based on their position downwards. This meant that the further down on the map an object is the further it would be to the front.

To make the player work with this system I simply had to always have the players Z-axis be the same number as the players Y-axis
This is how it looks like ingame:
------------------------------------------------------------------------------------------------------------------------
Guns
The second problem was guns. For the co-op mode you had to be able to throw your gun at your friend. Also you need to be able to switch the gun you have with the one laying on the ground by walking over it. And this while the things like ammo would stay the same.

I achieved this by making the guns a separate object. this object would hold all the information about the gun. This also meant that we could easily add new guns by changing some sprites and numbers in the editor.
if you walk over a gun on the floor two things happen. If you already held a gun it throws it away and it picks up the gun laying on the floor.
When you press the button to shoot three things happen. a bullet spawns in front of the gun and shoots forward, the muzzle flash shows and the ammo on the UI goes down. 
------------------------------------------------------------------------------------------------------------------------

The last thing to do was make the player able to open doors by picking the lock. This was the easiest task.
when you stand close to a door and hold the interact button a timer starts and you have to hold the button until the door is opened otherwise the lock-picking will be reset.
------------------------------------------------------------------------------------------------------------------------
these were all the interesting things I had to do to make our game work. hope you enjoyed it and if you want to see more about this game watch the game play video below or look at some of the projects from the people I worked with.
Freedom
Published:

Project Made For

Freedom

For a school project we had to make a game that would be playable on an arcade machine. the machine we were using had 2 joysticks and 2x 6 button Read More

Published:

Creative Fields