I used a combination of physically based shaders (both metallic and dielectric) in Blender Cycles Render to create a photo-realistic image.
Here is the model in the viewport
Above is a render of the kettle before post processing.
Teapot
Published:

Teapot

A 3D rendered model of a tea kettle I made. On this piece I paid a lot of attention to detail and color, attempting to emulate a photograph.

Published:

Creative Fields