In order to put my dungeon parts through their paces I decided to re-create an existing video game dungeon. Since the Zelda titles were such a major influence on the overall look of the prefabs, it seemed natural to use an example from that series as a template. The specific dungeon used was the "Eagle" level from the original game. Its rather interesting to see an 8-bit level done in the style of one of the modern 2.5D games, though I doubt that I will explore the concept further than this. The project served its purpose as a test run for my dungeon assets, and I have no desire to incur the wrath of Nintendo's legal department.