Nexus is an experimental interactive installation in which the user controls the lighting, camera angle, and intensity of a small scene. The scene revolves around a lone space-woman’s head floating through space. As the intensity of the scene changes, so will her expression.
Built for my Portfolio class at Massart, I worked on all the art assets and programming, while working with a sound designer for the audio. The rigging and modelling was constructed in Autodesk Maya, while the rendering and programming was done in the Unity game engine. The project took about a month to complete and was later showcased at the Massart Squealing Pegs show in Fall 2015.