In the first quarter of 2014, I had the amazing opportunity to start working on Hasbro's first foray into a tactical miniatures board game built on its Magic the Gathering brand. I quickly versed myself with playing the TCG to better understand the brand while also learning from my counterparts at Wizards of the Coast.
I immersed myself in the magical plane of Shandalar as I drew character designs, managed sculpts, playtested, and worked on other various components within the game along with my fantastically talented team members at both Wizards and Hasbro.
I immersed myself in the magical plane of Shandalar as I drew character designs, managed sculpts, playtested, and worked on other various components within the game along with my fantastically talented team members at both Wizards and Hasbro.