Acorn: Choice or Chance, Open Books Open Minds, Partner Pairs
Open Books Open Minds Titles and Spread from Who Can Take Charge?
Open Books Open Minds Book - Every Team is Different! (Front Cover, Spread, Back and Front Spread)
Choice or Chance Board Game, Packaging, Money Cards, Action and Career Cards, Game Guide, and Character Cards
Partner Pairs Memory Card Game, Packaging and Cards
Acorn Brand Architecture and Color Palette
Process
 
The first semester of my fourth year at Parsons was spent heavily on Adobe Illustrator creating the foundation for Acorn through the children's books and board game. Acorn was created initially through a set of illustrations for the children's book section, with stories that took real-life characteristics from the animals used and that were applicable to real-world examples of gender in family life. Alongside these illustrations for the children's books was the development of a board game that simulated life through the lens of gender equality. The second semester of the fourth year was spent alternating between Adobe InDesign and Adobe Illustrator to create a variety of additions, edits, and integrations to the already existing Open Books Open Minds branch of Acorn and the Choice or Chance board game while also creating and developing the Partner Pairs memory card game. Finally Adobe Photoshop was used to create presentations of the products.
 
Initial Stories
First Storyboard
Board Iterations
Card Iterations
Acorn
Published:

Acorn

Acorn is a company that designs and develops fun, educational products for youth about dense subjects, specifically gender equality in the world. Read More

Published: