Animation meets 3D Printing
Sculpture is often dynamic. I played with that notion to represent animation in sculpture with 3D printing. This led to a research project known as ChronoFab. My talk at Autodesk University covers how to create these kinds of sculptures.
A plugin for Maya was developed to facilitate creation of these types of sculptures. Maya is a complicated product to use and we developed a new UX to make this very easy for inexperienced users.
The research (including UX design) behind the project is covered in the ChronoFab research paper and resulted in a patent.