C l a u s t r o c u l u s
_
An Oculus Rift Virtual Reality Immersive Claustrophobic Experience with Real Time Sound
Claustroculus is my final year project. It is an interactive Oculus Rift installation art aims to provide audience an immersive claustrophobia virtual reality experience. A realistic 3D environment is built and displayed through head mounted display, Oculus Rift while real time sound making machines are used in the project to replace digital sound with real time sound.
Screenshots of the 3D claustrophobic environment in Oculus Rift viewport
3D Claustrophobic Environment Design
Mechanisms Designed To Produce Real Time Sound Effect
This installation art, Claustroculus was exhibited during my degree show at School of Arts, Universiti Sains Malaysia during 19th of May to 24th of May. A face mask was provided to each audience as to enhance the whole experience by creating a feeling of breathing difficulty (which is also one of the symptoms portrayed by claustrophobic group). The following photo show audience trying out the installation art.
Branding of Claustroculus
Thanks for watching!