Benjamin M. Ebadati's profile

TriHaven in the Woods

"TriHaven in the woods", brought to life by me.

This 3D animation was created using a range of cutting-edge software, including Autodesk 3D Studio Max, Quixel Megascans, Chaos V-ray, and Epic Games Unreal Engine 5.3.2 (Lumen + Nanite).
The result is an immersive experience that showcases the beauty of nature in a way that feels almost tangible.
As a CG artist, My attention to detail, and this project are the testament to my skill and expertise.
TriHaven in the Woods
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TriHaven in the Woods

"TriHaven in the woods", brought to life by me. Benjamin Ebadati (BEND VFX). This 3D animation was created using a range of cutting-edge softwa Read More

Published: