In this project, I aimed to work on 2 main points in Blender: Lighting and Geometry nodes. In lighting, I sought to use lighting methods with shaders, using gradient maps and transparency to enhance the aesthetic value of glass and liquid. In Geometry nodes, I aimed to implement methods to represent water condensation droplets on the exterior of the mug, as well as carbon dioxide bubbles inside the liquid.
Beer Mug (3D)
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Beer Mug (3D)

Published:

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