Chainsaw , created almost completely in Zbrush, just used Topogun for re-topology, a bit of 3DMax and photoshop for color correction. But done from sketch to painting in ZBrush.
The Final asset is optimized for game and even the chain it self is set to spin by animating the UV (. (check my blog for a preview in Unity 3D)
Hard Surface modeling in Zbursh..
The weapon was too clean and new, decide to give some personality and customized parts.
Polypaint.
Marmoset Renders
FInal textures
A turntable preview again using Marmoset tool bag.