These are the results of some experiments we did with glass shaders and effects of colorful lights on them. for each one we used a new approach to test the difference between the settings and see how can a small change affect the refractions and colors inside the object.
everything was done inside blender using it's native tools, the trick was to add some colored lights and then and then place them in very specific positions to achieve the the best color bends and multicolor mixes inside the objects.
Thank you :)