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Midjourney Experience MTS Arena Moscow

How it works?
1. First we write a prompt to generate a picture. To write a prompt, it is always better to use ChatGPT with the Chrome extension AIRPM.​​​​​​​
On and the best way to get the desired result in this neural network is to add a reference (photo), since there is no ControlNet here in MidJourney.
SCENE 1 - Library
promt: Hyper - detailed, insane details, Beautifully color graded, Unreal Engine, DOF, Super - Resolution, Megapixel, Cinematic Lightning, Anti - Aliasing, FKAA, TXAA, RTX, SSAO, Post Processing, Post Production, Tone Mapping, CGI, VFX, SFX, Insanely detailed and intricate, Hyper maximalist, Hyper realistic, Volumetric, Photorealistic, ultra photoreal, ultra - detailed, intricate details, 8K, Super detailed, Full color, Volumetric lightning, HDR, Realistic, Unreal Engine, 16K. [Library, warm colors] ::3
2. Second step, I get the depth map using the node Ai service Phygital+ to fetch the depth map using a neural network Midas.
SCENE 2 - Magic Forest
promt: A red tree sitting in the middle of a forest, around big lake, inspired by Xia Gui, environmental art, rendered in lumion, trending on artforum, enchanted dreams. instagram, magic heart, the encrypted metaverse, pink violet light, entity. Hyper - detailed, insane details, Beautifully color graded, Unreal Engine, DOF, Super - Resolution, Megapixel, Cinematic Lightning, Anti - Aliasing, FKAA, TXAA, RTX, SSAO, Post Processing, Post Production, Tone Mapping, CGI, VFX, SFX, Insanely detailed and intricate, Hyper maximalist, Hyper realistic, Volumetric, Photorealistic, ultra photoreal, ultra - detailed, intricate details, 8K, Super detailed, Full color, Volumetric lightning, HDR, Realistic, Unreal Engine, 16K
3. In compositing, I used this depth map to give volume to the scene and interacted with it through Displacement Map.
For "God Rays" we need create Adjustment Layer, after add Tint, Curves and CC Radial Fast Blur with Deep Glow effect (Screen mode).
For the rest, footage was mainly used, since there were only 2 days for the whole work, so it was decided to get by with shots and compose them with a quality result.
SCENE 3 - Scotish Forest
promt: A Scottish forest in the 1830s, where thick fog obscures the trees and undergrowth. The forest is dense and lush, with tall, straight trees reaching up towards the sky. It's easy to get lost in the maze of underbrush, with the fog making it difficult to see more than a few feet ahead. In the distance, the sound of a nearby stream can be heard, adding to the peaceful, yet eerie atmosphere. The lighting effect is dim and gloomy, with faint rays of sunlight filtering through the mist. Hyper - detailed, insane details, Beautifully color graded, Unreal Engine, DOF, Super - Resolution, Megapixel, Cinematic Lightning, Anti - Aliasing, FKAA, TXAA, RTX, SSAO, Post Processing, Post Production, Tone Mapping, CGI, VFX, SFX, Insanely detailed and intricate, Hyper maximalist, Hyper realistic, Volumetric, Photorealistic, ultra photoreal, ultra - detailed, intricate details, 8K, Super detailed, Full color, Volumetric lightning, HDR, Realistic, Unreal Engine, 16K
SCENE 4 - Books
promt: Bookshelf, close up, Hyper - detailed, insane details, Beautifully color graded, Unreal Engine, DOF, Super - Resolution, Megapixel, Cinematic Lightning, Anti - Aliasing, FKAA, TXAA, RTX, SSAO, Post Processing, Post Production, Tone Mapping, CGI, VFX, SFX, Insanely detailed and intricate, Hyper maximalist, Hyper realistic, Volumetric, Photorealistic, ultra photoreal, ultra - detailed, intricate details, 8K, Super detailed, Full color, Volumetric lightning, HDR, Realistic, Unreal Engine, 16K
SCENE 5 - The Colesseum
promt: The Colosseum, sunset, Unreal Engine, DOF, Super - Resolution, Megapixel, Cinematic Lightning, Anti - Aliasing, FKAA, TXAA, RTX, SSAO, Post Processing, Post Production, Tone Mapping, CGI, VFX, and SFX. The architecture is insanely detailed and intricate, with hyper maximalist and photorealistic features that bring out every aspect of the design. The lighting is volumetric and stunningly realistic, with HDR and full - color grading to make every detail pop. This scene is not just beautiful but also incredibly detailed, with ultra - detailed and sharp focus. It's rendered in 8K and 16K
*To animate the clouds, I used the plugin Loop Flow. The shortest way to animate the movement of any liquids or surfaces.
SCENE 6 -Verona
promt: Verona, home of Romeo and Juliet, night, starry sky, Cinematic, hyper - detailed, and beautifully color - graded imagery transports you to the stunning Italian city of Verona, the historic home of Romeo and Juliet. The city is bathed in the warm glow of starry skies, which illuminate the picturesque cobblestone streets and ancient architecture. The incredible detail in the Unreal Engine rendering of this scene is enhanced by depth - of - field effects and hyper - maximalist post - processing techniques. The result is an ultra - photorealistic and stunningly beautiful image that captures the essence of Verona's charm and romance. Volumetric lighting adds depth and realism to the scene, while anti - aliasing, FKAA, TXAA, RTX, and SSAO techniques ensure that every detail is rendered in sharp focus. Post - production tone mapping and CGI/ VFX/ SFX effects make for an insanely detailed and intricate final product that showcases the beauty of Verona in stunning 8K and 16K resolutions. From the intricate details of the ancient buildings to the full spectrum of color in the sky, this rendering brings the magic of Verona to life in a way that is both hyper - realistic and hyper - detailed. HDR lighting and volumetric effects complete the scene, making it a truly unforgettable experience. Experience the beauty of Verona at night under the starry sky like never before with this stunning rendering.
SCENE 7 - Jungle ruins
promt: Abandoned, ruined ancient city in the jungle, India, smoke can be seen in the distance, Cinematic, hyper - detailed shots of an abandoned ancient city come into view. The city is nestled deep within the lush jungle of India and is shrouded in a thick mist that gives the entire scene an eerie feel. Smoke can be seen billowing in the distance, hinting at some recent activity. As the camera pans closer, the ruins of the city come into view. The intricately carved stone structures are incredibly detailed and showcase the incredible skill of the ancient architects who built them. The buildings are now covered in vines and moss, giving the entire scene a hyper maximalist feel. The camera moves in closer to one of the larger structures, revealing the intricate details of the carvings that adorn its walls. The details are so hyper realistic and ultra - detailed that it's as if the viewer can reach out and touch them. As the camera moves through the city, volumetric lighting filters through the thick mist, casting shadows and highlighting the stunning HDR color grading. The post - processing is so expertly done that it's as if the viewer is actually there, standing in the midst of the ancient city. The smoke in the distance grows thicker and the camera moves closer to the source. The ruins of a large temple come into view, with smoke billowing out of a nearby structure. The temple is so exquisitely detailed that it's as if it was created using advanced CGI and VFX technology. As the camera moves in closer, the viewer can hear the sound of footsteps crunching on the jungle floor. Suddenly, a figure emerges from the shadows, making their way towards the temple. The figure is cloaked in shadow, but their presence adds an additional layer of intrigue and suspense to the already captivating scene. The camera lingers on the figure for a moment before moving back to the temple. The smoke grows thicker and the camera zooms in on the intricate details of the structure. The camera's sharp focus and use of anti - aliasing, FKAA, TXAA, and RTX technology showcase the incredible detail of the temple. Finally, the camera pans out, showing the entire scene in stunning 16K resolution. The incredibly detailed and intricate ruins of the ancient city are now fully visible, with the thick mist and volumetric lighting adding an extra layer of depth and realism to the scene. As the scene comes to a close, the camera zooms out one final time, showing the entire jungle surrounding the abandoned ancient city. The detail and photorealism of the scene is unmatched, making the viewer feel as if they have been transported to this incredible location.
SCENE 8 - Lisbon Palace
promt: Palace in Lisbon, volumetric light, divine rays pass through the arched windows on the sides, Cinematic, hyper - detailed, and insanely beautiful, this palace in Lisbon is a masterpiece of architecture and design. Every detail, from the intricate carvings on the walls to the beautifully color graded volumetric light that pours in through the arched windows on the sides, has been painstakingly rendered using the Unreal Engine. With DOF, super - resolution, megapixel, cinematic lightning, and cutting - edge anti - aliasing technologies like FKAA, TXAA, and RTX, the palace appears ultra - photorealistic, with volumetric lighting and HDR adding depth and realism. Every inch of the palace is hyper maximalist, with post - processing, post - production, and tone mapping adding to the richness of the scene. From the CGI to the VFX and SFX, every aspect of this scene has been crafted with insane attention to detail. With 8K and 16K resolution, sharp focus, and volumetric lightning, this palace in Lisbon is a true wonder to behold.
SCENE 9 - Sunset
Sunset, architecture of Ancient Rome, columns, arches, ocean, a ship sails in the distance, Cinematic, hyper - detailed, and insanely beautiful, imagine the stunning architecture of Ancient Rome set against the backdrop of a sunset. The majestic columns and arches of Vespasian's Colosseum, the Markets of Trajan, the Baths of Caracalla, and the Basilica of Maxentius are intricately detailed. As the sun sets over the horizon, the colors of the sky are exquisitely color - graded, while the ocean waves below are volumetric and ultra - realistic. In the distance, a ship sails, its sails billowing in the wind. Every aspect of this scene has been meticulously crafted using cutting - edge technology like Unreal Engine, DOF, Super - Resolution, Megapixel, Cinematic Lightning, Anti - Aliasing, FKAA, TXAA, RTX, SSAO, Post Processing, Post Production, Tone Mapping, CGI, VFX, and SFX. The architecture is insanely detailed and intricate, with hyper maximalist and photorealistic features that bring out every aspect of the design. The lighting is volumetric and stunningly realistic, with HDR and full - color grading to make every detail pop. This scene is not just beautiful but also incredibly detailed, with ultra - detailed and sharp focus. It's rendered in 8K and 16K
Special thanks to Ivan Tetievsky for the opportunity.
Midjourney Experience MTS Arena Moscow
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Midjourney Experience MTS Arena Moscow

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