This is a personal project I made for practicing the videogame workflow for making hand-painted props.
I started with a base mesh where I sculpted details using Zbrush.
Then I did retopology and unwrapped UVs with Maya.
I baked the model in Substance painter and textured everything on the base color channel with a hand-painted technique.
Finally, I rendered everything with Marmoset Toolbag.
Thanks for watching