Two Dots - Scavenger Hunt | Animation & Implementation
My roles and responsibilities | Worked as an animator/technical artist
- Slicing, re-drawing art assets into different parts to make them ready for animation.
- Implementing sprites, animations, vfx, creating prefabs, setting up the scene and optimizing sprites, animations and audio files in Unity.
- Creating and implementing idle, on-click animation cycles for the whole map.
- Updating, re-skinning UI in Figma and implementing it inside Unity.
- Adding & implementing sounds provided by the sound team.