Magdalena GF's profile

Female Sloth (character for animation)

This character was sculpted in Zbrush. Retopology and UV unwrapping done in Maya. Texturing done in Substance Painter. 

Concept art by John Jaguzak. 
                                 High Poly Model - Zbrush Sculpt
Wireframe views - Retopology done in Maya
                            3 UV Sets. UV unwrapping was done in Maya. Textures were done in Substance Painter
Thanks for watching
Female Sloth (character for animation)
Published:

Female Sloth (character for animation)

Published: