Alessandro Antonio Macambira's profileRiccardo Di Palma's profile

Halo - Spartan Project (Fan Art)

Halo - Spartan Project
Hello everyone!
Me and my friend Riccardo Di Palma ( https://www.artstation.com/palmiur ) wanted to share with you this project we have been working on in the recent months.
We are HUGE fans of the Halo saga, created by Bungie (and now carried on by 343 Industries) and we wanted to recreate a Spartan based on the classic armors you see in video games or TV series. It was really challenging to get this job done because we wanted to give it a hyper-realistic feel without it looking too much like a video game.
My friend modeled the entire armor while I took care of the textures, details, lighting, rendering and final compositing.
After a careful reference research to understand what were the colors and materials to use, I created the textures i needed in Substance Designer and applied everything in Substance Painter, with lots of hand paint on the armor parts. After that I did the lighting process and rendered everything with Redshift with a post Comp in Photoshop.
A BIG thanks to Bungie for creating this beautiful universe!
We Hope you like it!
Work Presentation Cover
Breakdown
A little Breakdown from Base Model to Normal Maps to Full details with Metal + Rough + Displace to HDR to Relight
All Maps used to create the final render result
Base Materials 
A list of Base Metal Materials created in Substance Designer then used in Substance Painter for Base Texturing
Base Lighting setup in Maya
A base Lighting setup for the Spartan. After that i did a little comp with Redshift Post Effects to create the Flare, Bloom e Streak. I used Photoshop to enhance the details and correct colors and lighting
Some Details in 2048
Turnaround
Reference 
Reference that I have collected to get a complete idea of ​​which materials had to be created for each surface. After that i worked on the Colors. A Core part of the Spartans
Halo - Spartan Project (Fan Art)
Published:

Halo - Spartan Project (Fan Art)

Halo Spartan Project - FAN ART Modeling : Riccardo Di Palma Texturing, Lighting, Rendering, Compositing : Alessandro Macambira All Rights of Ha Read More

Published: