Project rendered using Substance Stager with textures created using Substance Painter and Substance Sampler.
I shot the backplate used in the render at a local BMX track. Using Substance Sampler, I compiled the bracketed exposures into and IBL used for lighting.
Model created in Zbrush. Details such as the padding and stitching was created using Substance Painter.
Textures were created in Substance Painter. Details such as the padding were added by using a Substance Material as displacement and seams/cracks were painted out in the height channel.
Substance Sampler was used to create the strap texture. I photographed a strap and used Image to Material to produce the material.