Logo made by me using Adobe Illustrator
I modelled three kind of Weapons using Blender 3D
Here there is a little gameplay to show simple mechanics, wearing headphones you can hear Audio 3d spatialization. I designed and developed the game using Unity 3D
The game is a VR arcade game in which the player must drive away birds that want to ruin the protagonist's harvest. 
The gamer must reach the highest score possible in the game which is composed by several levels of increasing difficulty. Each 5 levels there is a boss battle which is also a checkpoint if the player dies. The game has been tested with 15 people and it is very challenging when being with friends.
I designed this game in order to explore the Oculus Quest 2 potential. I enjoyed discovering problems about the design, the motion sickness, the correct use of haptic feedbacks and audio spatialization in order to improve the immersion.
Bird Buster
Published:

Bird Buster

Published: