For this project I had to create a complete rig emphasizing the facial aspect of the model, I was in charge of the complete weight painting and rigging of the character
![3D 3d modeling blender blender3d Character Digital Art Low Poly mage Magic rigging](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/1869d1124327285.61019476ce2df.jpg)
Showcasing some of the more finite options within the rig like tongue control, eye-lid controllers and more
There's also a lot of smooth corrective modifiers that help keeping the whole thing “In place” As a lot of the work into animating a character like this will inevitably break the topology, no matter how good the weights were painted on a model
![3D 3d modeling blender blender3d Character Digital Art Low Poly mage Magic rigging](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/b5d89a124327285.6101c32a3ec64.jpg)
![3D 3d modeling blender blender3d Character Digital Art Low Poly mage Magic rigging](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/c59e2a124327285.61019476cf24a.jpg)
I added extra rig properties and options like finger grasping, an automatic fix for the deformation that occur frequently on the knees and elbows of characters
![3D 3d modeling blender blender3d Character Digital Art Low Poly mage Magic rigging](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/ba26f5124327285.61019476cead3.jpg)
![3D 3d modeling blender blender3d Character Digital Art Low Poly mage Magic rigging](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/dc4735124327285.61019476cf6fe.jpg)