Aviation Evasion is my most recent (and ongoing) project.
This game is about avoiding countless missiles in all types of terrain, like cityscapes and more to come! Avoid the missiles by rolling and flipping all around the map, shoot down the missiles or run them into walls to progress!
This is a Unity3D project, I plan to post about it often on my LinkedIn account: Linkedin.com/connorawood and YouTube channel: https://www.youtube.com/channel/UCX8Zk10zqz_6OCQo5Q8RYCw
Following two videos are small clips showcasing the "death" function, where a rigidbody is added to each piece of the plane, where they collide with one another and have this always different "explosion" effect. This will be very usable later with particle systems!
After some time away from this project working on Crime World, I've put some more time into this game;
Since I restarted this, I've created random city generation, hand-placed hitboxes onto the prefabs, added airplane-building collision, and improved the collision by adding more of a "theatric" look to the buildings collapse. See the following media files for reference:
Since I restarted this, I've created random city generation, hand-placed hitboxes onto the prefabs, added airplane-building collision, and improved the collision by adding more of a "theatric" look to the buildings collapse. See the following media files for reference: