I finally completed the texturing process for this creature. I decided to go a different route with the shells of the creature to match it more closely to real life lobsters and crayfish.
It was a really fun and interesting learning expierience and the first time I only used the node graph in mari to texture an asset.
I also used ACES for my my texturing and rendering workflow, which was very interesting to learn more about.
Thanks to everyone who gave me feedback on this project, it was a great motivation and really helped me push myself!
Based on the concept by Anna Podedworna

Glustyworp
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